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Chapter 02

Basics of Animation and Forward Kinematics

Page 12

Forward Kinematics: Two Link Mechanism

The mathematical drill previously done, is good for a single link mechanism only. For two link mechanism, like the robot arm, a few more considerations are required.
Consider the following example in which a 5-sided polygon is rotated for θ°

Rotate a polygon

In order to rotate a polygon all the 5-points are equally rotated. If not then the shape will be deformed.

Now, instead of the polygon, imagine a 4-link mechanism. The link names are L1, L2, L3 and L4. If Link-1 is rotated then all other links after it are to be rotated:
Only L1 is rotated

RULE:

To rotate a multi-link mechanism (graphically) along any joint, rotate all the vertices following it (with the same angle and same direction)



This can be observed from the gif-animations shown below:
Rotate L1
To rotate L1 : Rotate Vertice_of_Joint_2, Vertice_of_Joint_3, Vertice_of_Joint_4 and Vertice_of_gripper w.r.t Vertice_of_Joint_1





Rotate L2
To rotate L2 : Rotate Vertice_of_Joint_3, Vertice_of_Joint_4 and Vertice_of_gripper w.r.t Vertice_of_Joint_2




Rotate L3
To rotate L3 : Rotate Vertice_of_Joint_4 and Vertice_of_gripper w.r.t Vertice_of_Joint_3





Rotate L4
To rotate L4 : Rotate Vertice_of_gripper only w.r.t Vertice_of_Joint_4





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